The BIG game intends to raise awareness and to transfer knowledge about appropriate measures and actions to create environments that are healthy and built in an age-friendly way, also by making use of ICT solutions, e.g. by assistive or smart homes technologies.
According to their professional experiences, stakeholders in this field are usually focussed on specific topics and areas. But an effective implementation of healthy and age-friendly environments need a holistic approach combining architectural, social and ICT measures.
The game will offer learning experiences in applying this approach. As a contribution to closing the gap between existing devices and their application, the game will support learners to get acquainted with potential solutions and steps to be taken.